![]() ![]() Many of these people would never buy the games they do if there wasn't such a refund policy. Then there are the people who would actually "abuse" such a system. This means we buy a game that interests us enough, and it's a risk we take. ![]() Many people commit to buying games and would rarely refund them for any reason, even if we don't play the game. Just because something is available as an option does not mean everyone will be inclined to take it. ![]() I don't feel that Steam's refund policy is the actual fundamental problem here for a game's success, nor is it a sign of abuse that would otherwise have sustained an indie developer of a short game. ![]()
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